Project Statement/Goal

[^expsys]: See Micheal Schwab (ed) “Experimental Systems: Future Knowledge in Artistic Research”, avaiable at https://odradeksjourney.files.wordpress.com/2017/11/1-experimental-systems-future-knowledge-in-artistic-research.pdf

Motivation

This project is a continuation of an interest in imitative learning developed in my design masters thesis Imitation Games. I am interested to see if imitative processes can be facilitated by design, and moreover if they can be absorbing (creating states of flow, where we don’t have to think too much about what we’re doing). And I am interested to see how the theoretical ideas can enrich such a process (I found that Conversation Theory offered a richer perspective than I’ve had in the past, and I want to explore its consequences)

A reasonable formulation of my research question might be “how can imitation and conversation theory be used to create systems for improving musical awareness and expressive ability?”. Or perhaps more directly “drawing on Conversation Theory, can Google Magenta be used in an interesting and interactive way to help musicians play and invent by ear?”

I have summarised by previous work in this domain at https://phhu.org/imitate/previous/. Most of these projects we executing in a few days, and they cover most of the technical issues I am likely to face: based on this I would expect to be able to produce something interesting at least in response to the questions above.

I have chosen to work with music (rather than say graphic design, drawing, dance, poetry or furniture design, other domains I’ve touched in this course) because music is relatively easy to treat mathematically or computationally; it has well established forms of graphical representation; and because Google Magenta works well with it; and because music (at least on a single instrument) is less highly dimensional that visuals are (or at least, it’s easier to limit its dimensionality).

Research Review

Much of my research has been done on previous courses: see at https://phhu.org/imitate/previous. Notable points of reference include:

Since starting this project specifically, some additional references have been useful:

Target Audience

I am designing for myself in the first instance: both to help develop my own musical process, and satisfy my curiousity. Beyond this I hope to produce a tool which might be of interest to musicians and musical educators in general; and to produce ideas for applications in domains other than music.

Ideally, I want people to experience a kind of flow when they interact: perhaps like the experience one has when playing imitative games with a young child. For myself, I would ideally produce a tool that I can use generatively in my own musical practice.

I would also want for imitative process to be seen as an alternative to the formulation of abstract rules as a means of developing a language within a domain: a sort of refutation of theory, or an insistance on theory being arrived at in an embodied, bottom-up, way.

Generally, I think that in design it’s often best to design for ourselves, or at least drawing on our own experiences, believing that people are in many ways alike. If we design for an idealised other (personas…), we sometimes introduce simplifications of reality, and I don’t trust these: it’s too easy to assume that someone else will want something, rather than looking for the (magical) click when you realise something will work.

Resources

The project will be presented as a web application, similar to other projects I have done for this course (see above) I might use P5.js (processing) for parts of it; but I will not work within the open processing platform as I did on the creative coding course. I will use React for the user interface (and possibly React Native, if using a smartphone’s sensors gives clear benefits). The project will be published on github and my own web domain.

Google Magenta will be used for artificial intelligence and melody generation. I have used this in previous work, and found it easy to use.

Ideally, if time permits, I would want to test my project on some users (other than myself). This will require access to suitably trained people: I know a few.

Design / Aesthetic Ideas

There is an obvious connection to the idea that “everything is a remix”, one of the themes of this course. I’m emphasising the idea that by remixing, we learn to create. Or that an artist should begin by copying, and trust the creation will happen from it - just as we learn words before we write poems.

The notion of an experimental system (see above) I have used in previous work (see “Imitation Games” p.11 at https://phhu.org/imitationgames/MDes_Stage3report_ImitationGames_PhilipHughson_Aug2015.pdf)

The idea of the meme (in its original sense, from Dawkins, rather than the meaning of pictjre with caption) is involved here: however I have found imitation can be considered more broadly as a purposeful activity, rather than following the notion of blind imperfect copying suggested by Dawkins.

Ideation processes involved in the process have included CROSS DOMAIN TRANSFER (e.g. asking how hairdressers learn their trade; practicing imitation in dance using video; trying chess.com to look for teaching methods; looking for examples of imitative processes in the unban landscape (https://phhu.org/imitate/transect/). I have also done some FREE WRITING (see at https://phhu.org/imitate/elements/) . And I have found the process of relaxing after absorbing a lot about the subject productive (see https://phhu.org/imitate/blog/posts/06_millefeuille/)

Project Milestones

Risks & Challenges

[Note: this text was roughtly written!]